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Chat => Entertainment & Technology => Topic started by: neXus on February 28, 2007, 02:23:15 AM

Title: Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on February 28, 2007, 02:23:15 AM
OMGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD
Downloading
http://www.fileshack.com/file.x/10239/Command+&+Conquer+3:+Tiberium+Wars+Demo
Get from your local and best download place
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on February 28, 2007, 05:11:38 AM
OMG
You got women cylons in it as cast, You got sequest DSV200 what ever capting, you got KAAAAAAAAAAANE!!!! in hd video clips and I have only watched the demo trailer, lol

OOh, women from cold case as well I think she is, and wow - HD vid clips game cool as well

You need a slap if you dont buy this
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Sweenster on February 28, 2007, 10:06:26 AM
woman from house too

MICHAEL FORKING IRONSIDE too!!
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Mongoose on February 28, 2007, 10:07:43 AM
well the college will get upset with me if I download something that big, but that screenshot looks pretty impressive.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on February 28, 2007, 10:16:23 AM
..... 1.17gig demo ?

it must be good then :D
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on February 28, 2007, 10:46:12 AM
Supreme commander was 1.01gb
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Shakey on February 28, 2007, 10:59:54 AM
Ah, the joy of multi-network filesharing programs :)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Sweenster on February 28, 2007, 11:14:14 AM
meh, joys of being on janet...

:D :D :D

Anyway back onto the demo

My god the particle/radiation effects are stunning

Ion Cannon is amazing.

God bless engineers though, allow you to play with both main sides in the demo

:D

Oh and who is the third faction?

Nod, GDI and ???

[edit]
Never mind found out, they look good too
http://www.commandconquer3.com/alien_units.html
[/edit]

Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on February 28, 2007, 11:26:43 AM
Quote from: Sweenster
meh, joys of being on janet...

*cries*

hmm, i wonder if my MAC addy is still listed at uni......
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on February 28, 2007, 13:46:28 PM

(http://img174.imagevenue.com/loc75/th_70166_Untitled_2_122_75lo.jpg) (http://img174.imagevenue.com/img.php?image=70166_Untitled_2_122_75lo.jpg)(http://img131.imagevenue.com/loc52/th_70167_fdfs_122_52lo.jpg) (http://img131.imagevenue.com/img.php?image=70167_fdfs_122_52lo.jpg)(http://img121.imagevenue.com/loc135/th_70175_sdfsf_122_135lo.jpg) (http://img121.imagevenue.com/img.php?image=70175_sdfsf_122_135lo.jpg)(http://img147.imagevenue.com/loc189/th_70181_sdfd_122_189lo.jpg) (http://img147.imagevenue.com/img.php?image=70181_sdfd_122_189lo.jpg)
(http://img31.imagevenue.com/loc175/th_70187_sdfsfq_122_175lo.jpg) (http://img31.imagevenue.com/img.php?image=70187_sdfsfq_122_175lo.jpg)(http://img5.imagevenue.com/loc132/th_70193_ser3_122_132lo.jpg) (http://img5.imagevenue.com/img.php?image=70193_ser3_122_132lo.jpg)(http://img125.imagevenue.com/loc116/th_70195_3fsa_122_116lo.jpg) (http://img125.imagevenue.com/img.php?image=70195_3fsa_122_116lo.jpg)


You got soyer from lost as well
http://www.imdb.com/title/tt0848263/
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Mongoose on February 28, 2007, 14:15:14 PM
Quote from: Sweenster
meh, joys of being on janet...




the joys of being on uncapped Janet you mean. Fitz Cambridge get most upset with me if I download more than 1GB in a day and they charge by the MB as well (though not much so Im not really complaining).
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on February 28, 2007, 14:55:21 PM
Played it through, looks amazing.  :D
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Nos on February 28, 2007, 14:59:43 PM
For those whove tried it does it run better/worse than Supreme Commander?
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on February 28, 2007, 15:48:20 PM
Demo does not really allow you to go mad with stuff, the view seems a lot more close in then past C&C, but hard to tell with my new mega pc, lol.

But I think it does run slightly better yes
Lower end this would probably run better
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Pete on February 28, 2007, 16:52:33 PM
Whats the file called?

edit:

cnc3demo.exe

clicky (http://files1.games.internode.on.net/download-ad.php?downloadid=5941) on download and then right-click on "here" for a dappable link.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on February 28, 2007, 17:28:49 PM
Runs just fine on full settings at 16xx by 10xx WS.

Supreme Commander fell over at those settings on my comp.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: madmax on February 28, 2007, 17:55:46 PM
aye it runs n looks pretty, just cant zoom out far enough :roll:

more impressed with the FMV cast than the gameplay atm  :lol:
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on February 28, 2007, 18:10:54 PM
Quote from: madmax
aye it runs n looks pretty, just cant zoom out far enough :roll:

more impressed with the FMV cast than the gameplay atm  :lol:


tbh they did that with c&c generals, the demo you could not zoom out but the live one you could, odd approach
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Quixoticish on February 28, 2007, 18:17:48 PM
Playing it quite happily with everything maxed. Its a really good game, feels just like classic C&C.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: madmax on February 28, 2007, 18:59:55 PM
Quote from: neXus
Quote from: madmax
aye it runs n looks pretty, just cant zoom out far enough :roll:

more impressed with the FMV cast than the gameplay atm  :lol:


tbh they did that with c&c generals, the demo you could not zoom out but the live one you could, odd approach


no you can zoom out, except it starts off fully zoomed out for C&C3,
im used to supreme commander now and not being able to zoom out and see the entire map feels like a step backwards  :lol:
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Paulus on February 28, 2007, 20:53:28 PM
I found the same. Its a nice game but I really like being able to zoom right out and see everything.

Im sure the story will be better than Supreme commander but I dont think the skirmish will be as good.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on February 28, 2007, 21:05:04 PM
i have ~25 minutes until the download finishes off.  Then ill install and have a quick spin.  
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on February 28, 2007, 21:51:35 PM
Had a quick spin with it, On a P4 3.2, 2gb RAM and a 128Mb 6600GT it flies along at 1280x1024 without a complaint.  Me Likes, i was worried i would have to rush my upgrade!

Edit : also quickly tested on the CeleronD 2.66, 1Gb with 256Mb ATi 9550.  It still runs a treat, though i did have to turn some of the effects down.   Whatever they did to it im assuming they spent some time refining the code.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Leon on March 01, 2007, 02:03:38 AM
to be honest its lucky it came out after supcom, people are so happy they can turn a game upto full everything (even if it doesnt look that great and deosnt even live upto the screenshots or supcom) they are happy saying "Thank god producers are being realistic with their specs!"

Ok they released screenshots that dont look as good as the highest settings will go and ok they look slightly older because newer shinyer stuff as come up but ITS OK BECAUSE IT RUNS WELL?!?!?! wtf? Ok supcom runs like a bitch on 4v4 on 80km maps but there is a reason for that... It looks great and everything (i mean EVERYTHING is real time) how can you compare that to something that is slightly shiny (hazy is most peoples view) scripted and so small in comparison :P
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 01, 2007, 10:38:14 AM
thing is, at 1024x768 i found SC was coughing on my P4, it didn;t look as good as C&C3 does because i hard to turn things down.  I would prefer something that isnt a pretty overall if i can make it run better for me.  
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Nos on March 01, 2007, 10:55:21 AM
Agreed, Ill take a playable frame rate over OMG LOOK SHINY any day of the week.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: twist on March 03, 2007, 15:33:29 PM
<3 multiplay UK only ftp

ftp.multiplay.co.uk
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 03, 2007, 19:26:38 PM
in agreemnet with gameplay/usability over looks

Ive been using a £15 gfx card for the last couple of years and it ran everything great for me, a good cpu and turning everything right down ment nice fast play :)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: DEViANCE on March 03, 2007, 19:50:02 PM
anyone tried running this on 256mb of ram?
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 03, 2007, 23:07:21 PM
Quote from: Serious

Runs on my ageing 2500+ Barton very well during the demo. Only tried it at 1024*768 as yet but I might be able to push that up a bit.

[edit] Works at 1280*1024 on the skirmish level supplied. Might be able to push it to 1600*1200 if I was lucky :) [/edit]


It does run at 1600*1200 :)

/deletes previous post
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Cypher on March 04, 2007, 14:05:18 PM
I had a quick spin on the demo.  I quite like it, seems like a lot fun.  The Ion cannon seems to be an actuall superweapon this time around lol.  Good Stuff.  

I dont think C&C have to worry about SP as competition, I know which game is better but Im still going to by C&C3 because its C&C.

Quote from: Dooms
to be honest its lucky it came out after supcom, people are so happy they can turn a game upto full everything (even if it doesnt look that great and deosnt even live upto the screenshots or supcom) they are happy saying "Thank god producers are being realistic with their specs!"


Supcom I find has a wide range of graphical settings.  There is big difference with the texture settings for example.

To be fair, With a 7800/7900 or X1900/X1950 card, you can play single-screen at High, with high 30s average framerates.  Its not asking the monster PC, but it vastly rewards one.  CPU doesnt matter that much, just have at least 1GB of ram.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 04, 2007, 16:13:04 PM
I started a skirmish game, kicked the computers butt and then thought what else I could do.

Started mining tiberium - big time. Of course there was the problem of storage so I built a few storage silos. At just under 150,000 I got sick of building silos so I started manufacturing heavy tanks, this wasnt good enough with just two factories, so I built five more.

Some time wasted later and I had completed the task, very little tiberium crystal on the map and my silos were empty :)

Then I noticed how many tanks I had made, dozens of them, possibly a couple of hundred. Yet the interface was still fast and didnt skip at all - even when moving huge groups :D

Of course that might change when I go over to fighting more than one opponent, upping the capability of the computer controlled players might increase the issue too.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 04, 2007, 16:25:28 PM
Quote from: Serious
Quote from: Serious

Runs on my ageing 2500+ Barton very well during the demo. Only tried it at 1024*768 as yet but I might be able to push that up a bit.

[edit] Works at 1280*1024 on the skirmish level supplied. Might be able to push it to 1600*1200 if I was lucky :) [/edit]


It does run at 1600*1200 :)

/deletes previous post

this gives me much hope that itll be more popular than the last game i bought!  
If it runs on slightly crappy rigs then it should have a bit more popularity.  I just wonder how it works with on-board graphics as well.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 04, 2007, 16:35:41 PM
Just had a look on Play and it seems there is a Kain edition for a few more quid...

Kain (http://www.play.com/Games/PC/4-/3305510/Command_Conquer_3_Tiberium_Wars_Kane_Edition/Product.html)



[edit] ordered a copy so I dont have to remember when it comes out.


As a side issue play has sold out of Suocom Limited Edition Cybran Faction Pack, anywhere else got copies at the same price or is that it?
[/edit]
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on March 04, 2007, 16:43:53 PM
Quote from: Serious
I started a skirmish game, kicked the computers butt and then thought what else I could do.

Started mining tiberium - big time. Of course there was the problem of storage so I built a few storage silos. At just under 150,000 I got sick of building silos so I started manufacturing heavy tanks, this wasnt good enough with just two factories, so I built five more.

Some time wasted later and I had completed the task, very little tiberium crystal on the map and my silos were empty :)

Then I noticed how many tanks I had made, dozens of them, possibly a couple of hundred. Yet the interface was still fast and didnt skip at all - even when moving huge groups :D

Of course that might change when I go over to fighting more than one opponent, upping the capability of the computer controlled players might increase the issue too.


I did that, its fun, back to the good old days, you need a lot more tactics then red alert 2 now of course but you can still build massive things

2 things for me though -

I would like to zoom out a  bit more
formations - I really would like my tanks and troops moving in a nice formation or 2
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Cypher on March 04, 2007, 18:02:39 PM
Quote from: Serious
As a side issue play has sold out of Suocom Limited Edition Cybran Faction Pack, anywhere else got copies at the same price or is that it?


Game - Aeon, Amazon - UEF
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: matt5cott on March 05, 2007, 12:09:19 PM
Annoying the 360 doesnt get a nice ltd edition set of some kind :(
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 05, 2007, 15:16:28 PM
Quote from: Cypher
Quote from: Serious
As a side issue play has sold out of Suocom Limited Edition Cybran Faction Pack, anywhere else got copies at the same price or is that it?


Game - Aeon, Amazon - UEF


Ta. Amazon had it in at the same price, just went for the free postage so hopefully it should get here eventually.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on March 05, 2007, 23:00:01 PM
Ive just done the skirmish on Hard, cant seem to last longer than 30mins on Brutal though.  :o
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 05, 2007, 23:30:09 PM
did the mission

then skirmish on medium and got my ass kicked, then walked it on easy, now just owned them on meidum, time to turn it up a bit i think :)

looking good so far.... tho Im a bit dissapointed by the tek tree so far... unless theres more to come its a bit limited :(
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Rivkid on March 06, 2007, 10:00:11 AM
I just got a copy of the original TA! Its soo good still.....
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: skidzilla on March 06, 2007, 11:16:39 AM
Quote from: matt5cott
Annoying the 360 doesnt get a nice ltd edition set of some kind :(

No demo either... :(
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Leon on March 06, 2007, 13:41:27 PM
Amusingly the 360 version is going to have online modes not available on the PC Version :)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 06, 2007, 18:30:28 PM
Quote from: Dooms
Amusingly the 360 version is going to have online modes not available on the PC Version :)

only because the 360 gamers will get utterly wiped out if they play an RTS against PC gamers online.  Gotta give them something to make up for the fact they just cant compete, no matter how good they are.

In an FPS they stand a chance against an average player, the fact a PC Gamer has such a massive level of control in an RTS means they dont stand a chance.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: DEViANCE on March 06, 2007, 19:42:27 PM
Quote from: Beaker
Quote from: Dooms
Amusingly the 360 version is going to have online modes not available on the PC Version :)

only because the 360 gamers will get utterly wiped out if they play an RTS against PC gamers online.  Gotta give them something to make up for the fact they just cant compete, no matter how good they are.

In an FPS they stand a chance against an average player, the fact a PC Gamer has such a massive level of control in an RTS means they dont stand a chance.


is there a mouse available for the 360? that would level the playing field.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 06, 2007, 19:43:45 PM
Quote from: DEViANCE
Quote from: Beaker
Quote from: Dooms
Amusingly the 360 version is going to have online modes not available on the PC Version :)

only because the 360 gamers will get utterly wiped out if they play an RTS against PC gamers online.  Gotta give them something to make up for the fact they just cant compete, no matter how good they are.

In an FPS they stand a chance against an average player, the fact a PC Gamer has such a massive level of control in an RTS means they dont stand a chance.


is there a mouse available for the 360? that would level the playing field.

need a keyboard too though.  Ill never honestly believe the "best" gaming medium is a console.  They are fun, but PCs while being more expensive and fiddly to get right deliver a better experience IMO.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 06, 2007, 20:22:04 PM
Quote from: Beaker
Quote from: Dooms
Amusingly the 360 version is going to have online modes not available on the PC Version :)

only because the 360 gamers will get utterly wiped out if they play an RTS against PC gamers online.  Gotta give them something to make up for the fact they just cant compete, no matter how good they are.

Having played identical games on X-box and a PC the mouse/keyboard combination will usually enable a PC player of a similar level to totally own an X-box one with controller in RTS games. The controlability is just that much more accurate from the mouse.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 06, 2007, 20:26:08 PM
Quote from: White Giant
Ive just done the skirmish on Hard, cant seem to last longer than 30mins on Brutal though.  :o


I get my ass handed to me on hard :(

must be out of practice, used to kick ass in my younger days :o
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on March 06, 2007, 20:30:39 PM
So tank rush isnt the name of the game nowerdays?
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 06, 2007, 20:44:33 PM
Quote from: Serious
Quote from: Beaker
Quote from: Dooms
Amusingly the 360 version is going to have online modes not available on the PC Version :)

only because the 360 gamers will get utterly wiped out if they play an RTS against PC gamers online.  Gotta give them something to make up for the fact they just cant compete, no matter how good they are.

Having played identical games on X-box and a PC the mouse/keyboard combination will usually enable a PC player of a similar level to totally own an X-box one with controller in RTS games. The controlability is just that much more accurate from the mouse.

thats what i mean.  ive tried playing Dune on Playstation, an on my mates 360 with Battle for middle earth, and it was nightmare.  I dont like the game anyhow, but it was awful on the controller.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 06, 2007, 20:48:06 PM
knighty, the AI is a hell of a lot nastier as you get higher. Easy is what it says, but it owns the previous Generals version, rather more like Normal on that. In Generals easy would mean it just sits around and waits for you, in this it comes out and tries to kick your butt.

M3ta7h3ad, tank rushes are still an option, but as you go higher expect them to become a problem. Sending a dozen heavy tanks in with support will give the computer problems, providing you are still alive. The option is still there to take its buildings over and sell the lot, but dont expect it to sit around and wait for you to do it.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 06, 2007, 21:41:07 PM
hmm, think im not being aggressive enough, its much easier to kick building ass in this one

hard with a 25% money advantage for me.... makes it is a walk in the park :o
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on March 06, 2007, 23:44:24 PM
I found that on hard, if you spend the first 15 mins building base defences (after moving your construction yard to the lower right island) then get an Ion Cannon up asap, followed by 5 mammoths, you will win very quickly.

Having dropships ready is nice if they build a Temple, drop the troopers, let them die, then Ion cannon it, easy peasy.

Tis difficult when the NOD seems to choose lots of air assaults though, not managed more than 1 victory when it concentrates on air based warfare.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 06, 2007, 23:58:01 PM
might give that a try

docking them 25% I can have 2 bases up and ready before they really try anything and then pretty much walk all over them

(base in left corner, middle starting poing then right corner)

plus i tend to go for > refinery > crane > power plants

which speeds things up quite a bit... you hit low power, but that doesen;t matter that early on :)

edit:

did you run away to the corner right away at the start ?

I was just owned even more than usual :(
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 07, 2007, 00:59:30 AM
If you go for a corner you have to go for initial defence, block the ways in with guns
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 07, 2007, 01:05:05 AM
went for a change of tactics... raced for momoth tanks as fast as I could... and owned them at last :)

(they used a hell of a lot of air suff, but i got ontop of it eventually)

nicked there base too so I could have a play as the nod :)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on March 07, 2007, 15:51:33 PM
Gief more maps!
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 30, 2007, 01:02:33 AM
this is out today aint it ?
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Quixoticish on March 30, 2007, 01:10:37 AM
Quote from: knighty
this is out today aint it ?


My copy was dispatched from play.com earlier today.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 30, 2007, 07:20:59 AM
"I am speaking to you from home. This morning the Postman in Preston handed me an official note stating unless i signed, that he wasnt prepared at give me the package, a state of war now exists between us an NOD. I have to tell you now that no such undertaking has been received, and consequently this PC is at war with NOD.

You can imagine what a bitter blow it is to me that all my long struggle to win peace has failed. Yet I cannot believe that there is anything more or anything different that I could have done and that would have been more successful.

Up to the very last it would have been quite possible to arrange a peaceful and honorable settlement between GDI and NOD, but Kane would not have it. He had evidently made up his mind to attack GDI whatever happened, and although he now says he put forward reasonable proposals which were rejected by the GDI, that is not a true statement. The proposals were never shown to the GDI nor to me, and although they were announced in the NOD broadcast on Thursday night, Kane did not wait to bear comment on them, but ordered his troops to cross the Border this morning. His action shows convincingly that there is no chance of expecting that this man will ever give up his practice of using force to gain his will, and he. can only be stopped by force.

I am today, in fullfilment of my obligations, going to the aid of GDI, so bravely resisting this wicked and unprovoked attack on her people. We have a clear conscience, we have done all that any country could do to establish peace. The situation in which no word given by NODs ruler could be trusted and no people or country could feel safe has become intolerable. Now we have resolved to finish it, I know you will all play your part with calmness and courage. At such a moment as this the assurances of support that we have received from the GDI are a source of profound encouragement to us.

When I have finished speaking certain detailed announcements will be made on behalf of the Government. Give these your closest attention. The Government have made plans under which It will be possible to carry on the work of the nation in the days of stress and strain which may be ahead of us. These plans need your help you may be taking your part in the fighting Services or as a volunteer in one of the branches of civil defense. If so, you will report for duty in accordance with the instructions you have received. You may be engaged in work essential to the prosecution of war, or for the maintenance of the life of the people in factories in transport in public utility concerns, or in the supply of other necessaries of life. If so it is of vital importance that you should carry on with your job.

Now may God bless you all, and may he defend the right. For it is evil things that we shall be fighting, against brute force, bad faith, injustice, oppression and persecution, and against them I am certain that Right will prevail.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: shofty on March 30, 2007, 09:23:39 AM
cd-wow dont send despatch emails do they?

Im building a new system for this game and this game alone!

Matt
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on March 30, 2007, 16:49:53 PM
Quote from: Beaker
"I am speaking to you from home. This morning the Postman in Preston handed me an official note stating unless i signed, that he wasnt prepared at give me the package, a state of war now exists between us an NOD. I have to tell you now that no such undertaking has been received, and consequently this PC is at war with NOD.

You can imagine what a bitter blow it is to me that all my long struggle to win peace has failed. Yet I cannot believe that there is anything more or anything different that I could have done and that would have been more successful.

Up to the very last it would have been quite possible to arrange a peaceful and honorable settlement between GDI and NOD, but Kane would not have it. He had evidently made up his mind to attack GDI whatever happened, and although he now says he put forward reasonable proposals which were rejected by the GDI, that is not a true statement. The proposals were never shown to the GDI nor to me, and although they were announced in the NOD broadcast on Thursday night, Kane did not wait to bear comment on them, but ordered his troops to cross the Border this morning. His action shows convincingly that there is no chance of expecting that this man will ever give up his practice of using force to gain his will, and he. can only be stopped by force.

I am today, in fullfilment of my obligations, going to the aid of GDI, so bravely resisting this wicked and unprovoked attack on her people. We have a clear conscience, we have done all that any country could do to establish peace. The situation in which no word given by NODs ruler could be trusted and no people or country could feel safe has become intolerable. Now we have resolved to finish it, I know you will all play your part with calmness and courage. At such a moment as this the assurances of support that we have received from the GDI are a source of profound encouragement to us.

When I have finished speaking certain detailed announcements will be made on behalf of the Government. Give these your closest attention. The Government have made plans under which It will be possible to carry on the work of the nation in the days of stress and strain which may be ahead of us. These plans need your help you may be taking your part in the fighting Services or as a volunteer in one of the branches of civil defense. If so, you will report for duty in accordance with the instructions you have received. You may be engaged in work essential to the prosecution of war, or for the maintenance of the life of the people in factories in transport in public utility concerns, or in the supply of other necessaries of life. If so it is of vital importance that you should carry on with your job.

Now may God bless you all, and may he defend the right. For it is evil things that we shall be fighting, against brute force, bad faith, injustice, oppression and persecution, and against them I am certain that Right will prevail.


Me too  :mrgreen:

:P to all those who havent got theirs yet... :D
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Shakey on March 30, 2007, 17:50:04 PM
Mine also arrived this morning :)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on March 30, 2007, 23:08:25 PM
got one connection going at 480k and another going at 240k getting it now :)




the page Im ordering it from is hella big ;) ;)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Quixoticish on March 30, 2007, 23:36:57 PM
Got it and its good for a half hour blast but it doesnt hook me like Supreme Commander does. Its all a bit silly and about the tank rush, it feels like there is very little strategy or grasp of tactics required even on hard. As I said its still fun for a half hour blast though.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on March 31, 2007, 00:05:10 AM
The single player walks all over SupComm, not tried multiplayer yet.

Im loving the movies  :mrgreen:
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on March 31, 2007, 00:47:53 AM
Quote from: Chris H
Got it and its good for a half hour blast but it doesnt hook me like Supreme Commander does. Its all a bit silly and about the tank rush, it feels like there is very little strategy or grasp of tactics required even on hard. As I said its still fun for a half hour blast though.

Supreme Commander does not have Kane and fit cylons on the cast so looses :)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 31, 2007, 08:07:45 AM
Quote from: Chris H
Got it and its good for a half hour blast but it doesnt hook me like Supreme Commander does. Its all a bit silly and about the tank rush, it feels like there is very little strategy or grasp of tactics required even on hard. As I said its still fun for a half hour blast though.

it isnt about the rush anymore.  Youll win a normal game, however youll get ripped to shreds if you try it against anything but the very easiest AI.  I can still tear up the old C&C AI players, these are evil.  
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Quixoticish on March 31, 2007, 11:15:37 AM
Quote from: Beaker
Quote from: Chris H
Got it and its good for a half hour blast but it doesnt hook me like Supreme Commander does. Its all a bit silly and about the tank rush, it feels like there is very little strategy or grasp of tactics required even on hard. As I said its still fun for a half hour blast though.

it isnt about the rush anymore.  Youll win a normal game, however youll get ripped to shreds if you try it against anything but the very easiest AI.  I can still tear up the old C&C AI players, these are evil.  


The good old rush has worked against the hard NOD AI on every level Ive played so far. Admittedly you have to mix your forces and you cant usually just get away with spamming mammoth tanks, but it does work.

Like I said, its a great game and lots of fun, but there isnt that much strategy involved.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: neXus on March 31, 2007, 12:04:41 PM
He did say no the single player but the skirmish and tbh the skirmish is what you play the post if your not playing multiplayer
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 31, 2007, 12:40:28 PM
Quote from: Chris H
Quote from: Beaker
Quote from: Chris H
Got it and its good for a half hour blast but it doesnt hook me like Supreme Commander does. Its all a bit silly and about the tank rush, it feels like there is very little strategy or grasp of tactics required even on hard. As I said its still fun for a half hour blast though.

it isnt about the rush anymore.  Youll win a normal game, however youll get ripped to shreds if you try it against anything but the very easiest AI.  I can still tear up the old C&C AI players, these are evil.  


The good old rush has worked against the hard NOD AI on every level Ive played so far. Admittedly you have to mix your forces and you cant usually just get away with spamming mammoth tanks, but it does work.

Like I said, its a great game and lots of fun, but there isnt that much strategy involved.

im playing skirmish mode before playing the main game.  The AI is a bit smarter, it isnt rushing me, and its not sending small units.  It is sending medium sized mixed units, and not giving me a chance to recover properly.  Ive ended up garrisoning all the buildings around my base with a mix of troops, backed up with mammoths and some fixed guns.  Even that isnt 100% reliable as they keep changing the direction they come from.  Ive got a couple of rigs deployed since earlier, and they DO make a difference.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on March 31, 2007, 18:58:17 PM
im loving a correctly co-ordinated full front assault with mixed armour and infantry.  Ive noticed that using just the Mammoth tank doesnt work all that well, though putting infantry and grenadeers into APC works well on base assaults!
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on March 31, 2007, 22:10:44 PM
Loving the single player game so far, been working a lot so not had a chance to play much though. First 6 missions were far too easy, then it gets very hard.  :shock: My old C&C1/RA tactics dont work against the AI now  :lol:

Couple of missions require thought rather than the usual build 100 tanks and walk over the enemy, still loving it. Not seen any really hot birds in the FMVs yet though.  :cry:
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Shakey on April 12, 2007, 21:35:40 PM
Dont like the first middle east mission, just as im about to get the mcv over the bridge a crap load of flame tanks come and destroy my base, and hundreds of suicide bombers destroy my mcv.

Anyone got any tips on how to do it?
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on April 12, 2007, 23:42:21 PM
Well Ive done GDI/NOD/Scrin campaigns now. Im sure Ive missed something with the NOD & Scrin though, very short with odd endings.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on April 12, 2007, 23:42:43 PM
Quote from: Shakey
Dont like the first middle east mission, just as im about to get the mcv over the bridge a crap load of flame tanks come and destroy my base, and hundreds of suicide bombers destroy my mcv.

Anyone got any tips on how to do it?


Use base defences, tower machine guns for the troops and normal guns for the flame tanks. Put your infantry into personnel carriers so they wont get burned. Best to use missile troops to give all round performance.


on the docks one expand north so you can get to the second area of tiberium.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Shakey on April 13, 2007, 00:22:29 AM
thats the ones in egypt, Im stuck on the ones in sarejevo (sp?). The one where you have to hold the base till the mcv arrives but you have limited power, so can only have half the defences turned on at once...
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on April 13, 2007, 00:47:26 AM
move into the top right and steal that base with engeneers... its a piece of cake after that ;)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on April 13, 2007, 08:29:03 AM
Ah that mission, quite a challenge. Basically juggle your base defences (turn off either the barracks or war factory or both if you dont need any units).

I would get some units to the top left of the map ASAP, try and destroy as many buildings as you can which will stop the NOD from creating a little tunnel of death for your MCV.

Regarding base defence, for the west/southern sides get a couple of mini gunners to dig in, theyll soon get fully promoted and will own any troops that come within range, leaving you free to worry about the north/east sides.

Once you have the MCV back safe and sound build more base defences so you can leave your base unattended for a few minutes at a time. Past that, its a normal mission.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on April 13, 2007, 22:02:33 PM
ahh, now i think about it.....

I took over the base in the top right, meanuing I could build all the nod buildings and had plenty of power etc...

then I totaly destroyes the nod base in the bottom left corner...

after that I took out the stuff hlding the mcv back, then sat back and watched it drive back to my base un-challanged :)

(i kind of like overkill)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: skidzilla on April 13, 2007, 22:17:33 PM
Good news for 360 owners. (http://kotaku.com/gaming/c%26c3/cc-3-demo-coming-to-xbl-251958.php) :)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Cypher on April 14, 2007, 00:37:30 AM
I did that croatia mission (defending GDI base) slightly differently, instead of juggling power I focused on units and used predator tanks and infanty to defend.  

Infanty allways comes from the south west, armour comes from the east.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on April 14, 2007, 22:37:45 PM
Finished the GDI missions on normal - without using the tiberium bomb :)

Had to rebuild my base almost completely three times :(

But got rid of Nod and then attacked north from where the aliens super weapon was using heavy AA and machine gun emplacements to back up a load of heavy tanks and a dozen troop carriers with rocket launcher men in.

A couple of dozen AA emplacements certainly kept the scrin airforce in check. :mrgreen:

TBH there are a couple of other nasty missions too, going for the Nod temple at Sarajevo being one.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on April 15, 2007, 01:32:15 AM
Quote from: Serious
Finished the GDI missions on normal - without using the tiberium bomb :)



same here, but now I wish id saved it just before I finished just to see what would have happend if I had used it !
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on April 15, 2007, 12:50:56 PM
I got both endings for GDI, but can only find 1 ending for the Scrin/Nod, and theyre both pants.  :cry:
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: skidzilla on April 20, 2007, 14:14:15 PM
Woot! Im downloading the 360 demo now! :D
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: matt5cott on April 20, 2007, 14:58:36 PM
Quote from: skidzilla
Woot! Im downloading the 360 demo now! :D


Do you know if silver members can download?
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: skidzilla on April 21, 2007, 06:32:48 AM
Youll have to wait a week or so if youre on silver.
I havent managed to get it yet, seems stuck at 35%. (Servers overloaded?) :(
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Cypher on April 22, 2007, 15:41:42 PM
I must say Im astounded at the graphical difference between medium and high.  I thought it looked good running on my geforce 4.  I let my bro play on it for a bit which I think I put a 7600 in his rig at the time.  

I must say Im quite astounded with the high qualirty textures and the simple but effective effects such as the heated air from aircraft.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: DEViANCE on May 07, 2007, 09:49:38 AM
played it on the xb360 the other day, only the 2 demo missions, the graphics are amazing, alot better than my pc can run it.

unfortunatly tho, the controls are so awkward and slow to use then I dont think ill be getting it :(
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: matt5cott on May 08, 2007, 11:00:48 AM
Quote from: DEViANCE
played it on the xb360 the other day, only the 2 demo missions, the graphics are amazing, alot better than my pc can run it.

unfortunatly tho, the controls are so awkward and slow to use then I dont think ill be getting it :(



Once you get into using the controls they are very good indeed, im gobsmacked at how well this plays, I really really am :mrgreen:
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 14:04:54 PM
god damn... stuck on the croatia mission where you have to defend a base and then rescue the MCV.

I can defend the base fine until the MCV arrives, but I cant clear the way for the mcv, and all of a sudden, I get bombarded with suicide bombers and flamers and my entire base falls. Despite the 15 veteren rocket APCs and the 10 veteran tanks I have.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: Beaker on May 30, 2007, 14:26:34 PM
Quote from: M3ta7h3ad
god damn... stuck on the croatia mission where you have to defend a base and then rescue the MCV.

I can defend the base fine until the MCV arrives, but I cant clear the way for the mcv, and all of a sudden, I get bombarded with suicide bombers and flamers and my entire base falls. Despite the 15 veteren rocket APCs and the 10 veteran tanks I have.


the key to that level is to use a mix of troops in bunkers alongside Infantry in APCs. They stop the infantry totally.  Put them on the ends of the bridges.  
Once you have secured that you need ot destroy the bas ein the top right corner.  Then beefup your AA defence, then go after the MCV.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Shakey on May 30, 2007, 15:12:29 PM
I (eventually) did it slightly differently.

1st put about 3-4 dug in infantry of the bottom and left entrances to your base. This will stop all infantry attacks for a long time. Activate all the anti-tank defenses at the other 2 entrances, plus add a couple of predator tanks to each. put 2-3 rocket squads next to each aa gun so you dont need to turn them on. eventually (about the time the mcv arrives), build 5 apc and put rocket dudes in each, and use them to help kill infantry. eventually theyll be fully upgraded and will own any infantry. put them on the far side of the bridges.

If you find youre short on cash, south of the base just below where the bridges are there are 3 money crates. Theres also one north of your base.

Waste loads of tanks, but eventually rescue mcv (those upgraded apcs come in very handy). Now you can build stuff :)

Getting the rail gun upgrade makes the rest of the level very easy, but after you mcv arrives make sure to build more aa guns, as nod gets some annoying stealth bombers.

The south-east base (aircraft) is most annoying to attack, due to all units needing air transport to get to it, so I left that one till last.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 16:16:04 PM
just did pretty much that. Walked in and owned the top right base. Took all the vet tanks I had and just stormed the place, blew everything up except the construction yard, and from then on I had it made.

Took the lower left base. Cleared the way for the MCV... then my computer crashed as I was just about to finish owning the damn south east base.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: chrisdicko on May 30, 2007, 18:01:50 PM
Quote from: Serious
Finished the GDI missions on normal - without using the tiberium bomb :)

Had to rebuild my base almost completely three times :(

But got rid of Nod and then attacked north from where the aliens super weapon was using heavy AA and machine gun emplacements to back up a load of heavy tanks and a dozen troop carriers with rocket launcher men in.

A couple of dozen AA emplacements certainly kept the scrin airforce in check. :mrgreen:

TBH there are a couple of other nasty missions too, going for the Nod temple at Sarajevo being one.


Just completed it with GDI. I used the bomb, as I got cained twice!

Did anyone think it was a poo ending?
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 18:12:38 PM
Any tips on playing this multiplayer?

Seems playing network games with my 3 other housemates is gay. They all use the same tactic of sending an outpost to just outside of my damn base, and then building sh*tLOADS of defensive emplacements there.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on May 30, 2007, 18:26:46 PM
If they do that, then just stick a couple of gunners outside your base  :mrgreen:
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 19:14:53 PM
Would do but they get an outpost and associated weapons up faster than I can get a power plant, refinery, barracks and some gunners out and destroy their outpost.

Spesh as outposts can be built first, and defence towers require minimal pre building.

Once one tower is up, theyve built a crane/foundry, and theyre pumping out defence towers two a time as im trying to fight them using rocket troopers or riflemen. Then they task some anti-vehicle guns to shoot the base structures that are within their range (having crept forward)... and I end up with a base consisting of a powerplant and a refinery. (typically built at the back of a base)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 19:16:03 PM
I do miss the features that are not in this game that were in the red alert series... Specifically, Medics and Engineers in APCs repairing vehicles.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: White Giant on May 30, 2007, 20:22:31 PM
You can get a minigunner (or whatever theyre called now) outside your base before they can get an outpost truck. If not, maybe this aint a game for you.  ;)
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on May 30, 2007, 20:35:25 PM
lol you can get an outpost truck before you build anything. Its the first thing they build.

Infantry requires power station + barracks + trained gunner + move the gunners to whereever theyve deployed the outpost.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Serious on May 30, 2007, 20:56:02 PM
Quote from: chrisdicko
Quote from: Serious
Finished the GDI missions on normal - without using the tiberium bomb :)

Had to rebuild my base almost completely three times :(

But got rid of Nod and then attacked north from where the aliens super weapon was using heavy AA and machine gun emplacements to back up a load of heavy tanks and a dozen troop carriers with rocket launcher men in.

A couple of dozen AA emplacements certainly kept the scrin airforce in check. :mrgreen:

TBH there are a couple of other nasty missions too, going for the Nod temple at Sarajevo being one.


Just completed it with GDI. I used the bomb, as I got cained twice!

Did anyone think it was a poo ending?


It was a poo ending but I didnt use the bomb. bloody difficult though.

Quote from: M3ta7h3ad
I do miss the features that are not in this game that were in the red alert series... Specifically, Medics and Engineers in APCs repairing vehicles.


The APCs were only really useful to protect engineers and keep snipers safe. A few snipers in them will own anyone using an infantry heavy force :D
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: knighty on May 30, 2007, 22:44:11 PM
metalhead, just hold your base untill your doing ok... then go steal the top right base (or the important bits anyway)

then build power supplies, defences, planes etc... and rape them :)
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: madmax on May 30, 2007, 22:54:27 PM
Quote from: Shakey
I (eventually) did it slightly differently.

1st put about 3-4 dug in infantry of the bottom and left entrances to your base. This will stop all infantry attacks for a long time. Activate all the anti-tank defenses at the other 2 entrances, plus add a couple of predator tanks to each. put 2-3 rocket squads next to each aa gun so you dont need to turn them on. eventually (about the time the mcv arrives), build 5 apc and put rocket dudes in each, and use them to help kill infantry. eventually theyll be fully upgraded and will own any infantry. put them on the far side of the bridges.

If you find youre short on cash, south of the base just below where the bridges are there are 3 money crates. Theres also one north of your base.

Waste loads of tanks, but eventually rescue mcv (those upgraded apcs come in very handy). Now you can build stuff :)

Getting the rail gun upgrade makes the rest of the level very easy, but after you mcv arrives make sure to build more aa guns, as nod gets some annoying stealth bombers.

The south-east base (aircraft) is most annoying to attack, due to all units needing air transport to get to it, so I left that one till last.


went about it laterally....

there are 3 bases on the map, and the bases send progressivly stronger teams to attack you till they overwhelm the defences.
easiest one to own is the south west infantry one, even before the mcv arrived i went down and cleared it out, saving the enemy mcv and a few other buildings for engineers...

with a new nod MCV in my possession and two tiberium fields to exploit made the north east vehicle base easy pickings and had plenty of momentum for the south east air base :D
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on June 07, 2007, 19:26:15 PM
lol this game rocks. I find providing that my housemates dont use gay tactics of having a base in my base, I can as scrin... pretty much own anything.

Concentrate on building storm towers to provide coverage for your base, get a rift generator up inside of 5 minutes, and then deploy ionstorming planetary assault carriers around your base to provide defence. Take 20 of them... and walk them forward, They each carry 10 fighters I believe... thats 200 fighters, and the possibility of parking 20 ion storms over a base. Opposition will get lots of kills, but with the forcefields in play. You will end up successful. Use rift generator on large groups of high power units after pulling your units away.

Could even call in a mother ship and just use the 200 fighters and ion storms to remove any anti air... and the mothership to destroy the buildings. :D

To put things into perspective, I went up against a man with sh*tloads of jugganaughts, and twice as many mammoth tanks. Destroyed his entire offensive force, and his entire base within the 30 seconds I had left before he could fire his ion cannon.... he was on the otherside of the map. :D
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on July 21, 2007, 09:31:49 AM
Wooo... working my way through the game now :) Failed to attain every objective or intel report... but to be honest im completing it then Ill go do it properly :D

Im up to about the same point in each campaign.

Nod: Im on the mission where you need to take control and secure the 4 enemy MCVs... tried various tactics...

Taken over 1 base.. then realised that the visitors were destroying the northern base.

Taken over all 4 bases simultaneously... ended up owned.

Taken over GDI on their own... Taken over Scrin on thier own, and neither tactic worked.

How in the crap do you do that mission!?

GDI... Ive just started the whole tacitus/visitor thing but had to call it a night last night, not stuck on that one so far.
Title: Re:Command & Conquer 3 Tiberium Wars Demo
Post by: Madrocker on July 21, 2007, 10:46:21 AM
I compleated the GDI campain started the NOD one and got bored of it.
Tbh I didnt find that I wanted to keep playing it like Red alert 2.
Title: Command & Conquer 3 Tiberium Wars Demo
Post by: M3ta7h3ad on July 24, 2007, 19:16:54 PM
well christ.. the GDI campaign is buggy as hell.

Launched the liquid tiberium bomb right at the beginning as a last ditch thing, thinking it would BOOM everything. Was a fart... so restarted said mission as I had 1 power station left :D... Then didnt use bomb. Used ion cannon and rift generator.

And I got the ending saying that I caused millions to die. :\ wtf.

Other news: I took on a brutal and won. No handicap. Just did the "unfair advantage" map and started with a high resource count.

Created a wall of sonic towers and AA guns all around the bottom of my base. Then used Radar scan and ion cannon and shockwave artillery along with 50 firehawks to bomb things :D Wasnt too difficult. Keeping the bloody pesky bastard snipers away from my sonic towers was a pain though, bloody jugganaughts.