Author Topic: Command & Conquer Remastered on Steam  (Read 6287 times)

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Command & Conquer Remastered on Steam
on: March 11, 2020, 08:03:08 AM
Looks flippin' phenomenal to me, I'm tempted to pre-order right away.

https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/official-reveal-trailer


Tiberian Dawn and Red Alert, plus all three expansion packs (Covert Operations, Counterstrike, and The Aftermath)

Some of the original Westwood gang, the original music composer, etc all came together to remaster/improve everything so its not just a shiny 4K coat, everything has been reworked from the ground up. I hope they think about doing Dune 2000 next!


I'm a mechanical man

Re: Command & Conquer Remastered on Steam
Reply #1 on: March 11, 2020, 09:03:41 AM
ohhhhh, loved it back in the day :-o


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Re: Command & Conquer Remastered on Steam
Reply #2 on: March 11, 2020, 09:26:43 AM
I went mad and ordered the box set with Tesla Coils and Mammoth tanks and sh*t.

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Re: Command & Conquer Remastered on Steam
Reply #3 on: March 11, 2020, 10:36:25 AM
This looks great, but it's a funny one with https://www.openra.net/ already being pretty mature and supporting Dune/C&C/RA1, they've even been working on the next engine for Tiberian sun etc for a while now.

I do wonder how the 2 will co-exist  :ptu:


I went mad and ordered the box set with Tesla Coils and Mammoth tanks and sh*t.

You ordered this absolute animal from the US?


If so  :ptu: :ptu: :ptu: :ptu: :ptu:
Last Edit: March 11, 2020, 10:38:51 AM by matt5cott #187;

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Re: Command & Conquer Remastered on Steam
Reply #4 on: March 11, 2020, 14:21:57 PM
Yep. Mostly for the soundtrack discs if I'm honest :ptu:

There's a lot of work gone into this and there's very few PC games from that era to get nostalgic over again. I mean they've even introduced proper skirmishes to network play for this.

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Re: Command & Conquer Remastered on Steam
Reply #5 on: March 24, 2020, 01:33:49 AM
I'll probably buy this. :thumbup:

Was also pleased to hear they're remaking Destroy All Humans

All I need now is FFVII on PC and then G-Police and I'm set.  8)


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Re: Command & Conquer Remastered on Steam
Reply #6 on: March 24, 2020, 09:35:48 AM
G-Police, what a cracking game! I can't believe I had completely forgotten about Destroy All Humans too, that was great fun.

Those sorts of games, plus Desert/Jungle Strike could actually do with a modern reboot.

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Re: Command & Conquer Remastered on Steam
Reply #7 on: March 25, 2020, 17:30:09 PM
One bad point in that the release date is some time in June IIRC.

Should have been a week ago :(

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Re: Command & Conquer Remastered on Steam
Reply #8 on: March 26, 2020, 06:53:52 AM
I'm not too worried if production is delayed or delivery postponed, gives them more opportunity to polish it up I guess? As long as I get it eventually.

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Re: Command & Conquer Remastered on Steam
Reply #9 on: March 26, 2020, 14:47:16 PM
As long as I get it eventually.

December 2099 "Ooh look, great grandad's parcel has arrived!"  :rofl:

Re: Command & Conquer Remastered on Steam
Reply #10 on: April 02, 2020, 19:45:04 PM
I've joined grandad.. I usually play RA2 each Christmas while I'm at my parents with nothing to go apart from eat.. I figure the amount of time I end up spending each year trying to get the patches to work to get it running on a modern system, I might as well get the steam version and know it'll run  :rock:

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Re: Command & Conquer Remastered on Steam
Reply #11 on: June 02, 2020, 08:16:21 AM
Quote
Alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question - “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam, or utilize in-game menus to browse / download content as well. Once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize - we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches, and let us know how we can continue to improve these tools for your benefit.

The Command & Conquer Remastered Collection will be available June 5 worldwide on PC. Comprised of Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and their three expansion packs - Covert Ops, Counterstrike and The Aftermath - the Command & Conquer Remastered Collection is a passion project between EA, some of the original Westwood Studios team members at Petroglyph, and Lemon Sky Studios.

A detailed FAQ page for C&C mods is here.

Fantastic! That's going to really extend the lease of life for this beyond nostalgia, kudos to them.

You can preload on Steam now btw for release on June 5th!

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Re: Command & Conquer Remastered on Steam
Reply #12 on: June 02, 2020, 19:33:19 PM
I just decided to buy it on Saturday through Steam.

Looks even better than I thought.

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Re: Command & Conquer Remastered on Steam
Reply #13 on: June 04, 2020, 01:42:45 AM
Quote
Alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question - “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam, or utilize in-game menus to browse / download content as well. Once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize - we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches, and let us know how we can continue to improve these tools for your benefit.

The Command & Conquer Remastered Collection will be available June 5 worldwide on PC. Comprised of Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and their three expansion packs - Covert Ops, Counterstrike and The Aftermath - the Command & Conquer Remastered Collection is a passion project between EA, some of the original Westwood Studios team members at Petroglyph, and Lemon Sky Studios.

A detailed FAQ page for C&C mods is here.

Fantastic! That's going to really extend the lease of life for this beyond nostalgia, kudos to them.

You can preload on Steam now btw for release on June 5th!


The modding community has all but gone there and beyond with the originals and made clones so it is nothing to them to do that. EA has to do a lot of rebuilding with the gaming community in pretty much every department. They became to much of a corporate entity and forgot about how they got there.
I think its been scandal and disaster over there for pretty much everything they have released in the last 4/5 years nearly.

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Re: Command & Conquer Remastered on Steam
Reply #14 on: June 04, 2020, 08:26:05 AM
Was also pleased to hear they're remaking Destroy All Humans

Playable demo now available on GOG! https://www.gog.com/game/destroy_all_humans_demo

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