Author Topic: The Art direction taken for Team Fortress 2  (Read 1381 times)

  • Offline red

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The Art direction taken for Team Fortress 2
on: December 05, 2007, 09:39:28 AM
http://features.cgsociety.org/story_custom.php?story_id=4338&page=1

finally a glimpse into the insanity of valve game design.

  • Offline Cypher

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Re:The Art direction taken for Team Fortress 2
Reply #1 on: December 05, 2007, 09:51:03 AM
Have you played it yet?

  • Offline Cypher

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Re:The Art direction taken for Team Fortress 2
Reply #2 on: December 05, 2007, 09:52:10 AM
..

  • Offline red

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The Art direction taken for Team Fortress 2
Reply #3 on: December 05, 2007, 09:53:52 AM
nope. looking forward to it. I have next years guest lecturer list for my design 4 lectures and they have quite a few good digital artists visiting us :)

Re:The Art direction taken for Team Fortress 2
Reply #4 on: December 05, 2007, 12:03:20 PM
I love TF2
Not as good as CS, but I aint played CS in a long time

  • Offline Cypher

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The Art direction taken for Team Fortress 2
Reply #5 on: December 05, 2007, 17:40:55 PM
Quote from: red
nope. looking forward to it. I have next years guest lecturer list for my design 4 lectures and they have quite a few good digital artists visiting us :)


Your welcome to have a blast round mine if you want when you get back.

Its ludricrously well balanced.  The medic is no longer boring to play.  In fact its near impossible to win a round without one in your team.

The Art direction taken for Team Fortress 2
Reply #6 on: December 06, 2007, 18:50:09 PM
The medic was always an important person in TFC! What you on about? Spawn poison and concussion grenades 4tw!

  • Offline Cypher

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Re:The Art direction taken for Team Fortress 2
Reply #7 on: December 10, 2007, 11:34:11 AM
That just got you kicked or banned.  :lol:

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