Author Topic: UT  (Read 4437 times)

UT
Reply #45 on: June 24, 2006, 20:56:01 PM
up and working now !

test it out someone :)

my ip address is 87.243.195.51

dont know if you need the port 80 stuff on the end tho....

so its 87.243.195.51:80 if you do :-)

run 87.243.195.51:80 in a web browser and youll get the remote UT admin thing - change maps etc....  username and password are both "admin"   everyone feel free to do what they want with it :)

UT
Reply #46 on: June 26, 2006, 00:42:12 AM
bump... test it out someone !

if a single player joins a bot will join a few seconds later for you to fool around with !  (hell leave when another player enters)

UT
Reply #47 on: June 26, 2006, 07:49:20 AM
Its working for me, although it wants me to download skeletal chars...

For people whose game runs too fast, I recommend using the opengl driver available from here and use the following settings in your UnrealTournament.ini

Code: [Select]
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=True
MaxAnisotropy=2
UseBGRATextures=true
UseMultiTexture=True
UsePalette=True
FrameRateLimit=60
UseAA=True
NumAASamples=4
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseSSE=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
SinglePassDetail=True
DetailMax=1
SinglePassFog=True
ColorizeDetailTextures=False


The key option will be the frame rate limit.  Other options should make it look ok.

Also, if you are using the Game of the Year edition with the high resolution texture CD also add this in the OpenGL section of the UnrealTournament.ini
Code: [Select]
UseS3TC=True

UT
Reply #48 on: June 26, 2006, 20:32:57 PM
^^ yeah I read up on that... tho for me loading the game up, hitting ctrl+alt+del then right clicking on the UT process and setting it to use just one CPU :)

UT
Reply #49 on: June 29, 2006, 14:20:35 PM
bumpity bump

cmon guys we can get a decent 4v4 if we try.

with bots it can be 8 v 8 :)

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