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Using your GPU as a PPU

Started by skidzilla, March 21, 2006, 08:20:34 AM

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skidzilla

http://enthusiast.hardocp.com/article.html?art=MTAwNSwxLCxoZW50aHVzaWFzdA

Interesting. An implementation of the Havok physics engine in SM3.0.
Definitely more convenient than buying a dedicated PPU. :)

Brodieman

Well this sound great! If maybe at this current stage in my computers evolution as little expensive.... due to the fact it would probably only be PCI-E based...

But with QUAD SLI systems in development :) finally realistic physics :D cool....

quick must rob a bank.... I need that uber computer with Dell 30" HD widescreen TFT :D and 4 7900GTs

Sweenster

finally a reasonable use for SLI other than pumping graphics a bit more

Serious

I dont seem to care how they do it providing it works! :wink:

Clock'd 0Ne

Quote from: Sweensterfinally a reasonable use for SLI other than pumping graphics a bit more

Indeed, seems like an ideal solution and not the money pit that SLI is in its current form.

Poison_UK

To be honest how Graphics are currently I think its great but I want real physics more than anything. In the likes of HL2 & COD2 the physics where good but still no where near real....

redneck

sli is great for rendering. as it requires mucho beef in the processor and gpu department

plus i like to play hl2 while rendering out a video in max....

Cypher

Quote from: Poison_UKTo be honest how Graphics are currently I think its great but I want real physics more than anything. In the likes of HL2 & COD2 the physics where good but still no where near real....

Well this is the best physics engine we have atm... for comercial games anyway.

http://en.wikipedia.org/wiki/Havok_(software)
http://www.havok.com/

redneck

what the f**k about oblivion LOL


i mean that is THE best physics engine ever made. the entire internet is going mad for it. apart from here...