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Doom 4 folks

Started by neXus, May 08, 2008, 15:00:24 PM

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neXus


zpyder

Heh, my friend still hasnt done Doom 3 as it scares him too much!

White Giant

Im in the middle of playing through Quake 2 again, forgotten how much fun the old FPSs were.

neXus

Quote from: White GiantIm in the middle of playing through Quake 2 again, forgotten how much fun the old FPSs were.

I was thinking about their engine work for that new game Rage thing. Maybe they wont have a new one for doom which may be a good thing? Rather then a technical exercise have a bit more of a game using a tweaked engine?

New GTA, Red Alert coming, Starcraft 2, Doom, metal gear, We gone backwards to go forwards

White Giant

To go OT slightly, Ive played through 4 or 5 classic (well, old) games recently, and a few things have struck me.

1. The are much, much longer than modern games.
2. They are easier - maybe I should say that they are harder to pickup and play, but once youve got the controls etc. sorted, they are easier.
3. In general, there is very little storyline, and if there is its progressed in a simple way.

Maybe its because nothing is coming out on the PC that grabs my attention, or the fact that I cant play the latest games at a resonable res (old comp :( ), but Im not happy with the current situation of PC gaming.

zpyder

Hmm.

I agree with the length.

Easyness...not so sure. There are old school games I doubt I could ever beat. But then again, things like Doom, are a cakewalk when using things that werent really popular until deathmatch, like strafing. Maybe the easyness comes down to practice/experience of multiplayer techniques, which takes you above the level of the old single player expectations of AI of the olden games?

Storyline...so-so. Some "old" games like homeworld have a fair bit of story? Modern games seem to go for more of a cinematic approach, rather than story approach, in my opinion. Crysis for instance is all cinematic with fairly little story. Old games like Total Annihilation, didnt have much of a story, but it was more I felt...

White Giant

Thats ironic, I was thinking about using TA as an example of an old game with a massive storyline!

What I meant with the storyline comment, was that the devs clearly didnt spend more time or money progressing it than working on the actual gameplay. Using TA as an example, progression was : voice over + text and a still image. However, the storyline went on quite nicely despite the lack of ZOMG cutscenes etc.

Pete

ta:kingdoms too. Yeah no one liked it but that had a fairly solid story line.

Q3A was the pinnicale of fps imo. No story, no gimmicks, just guns and other people to shoot with said guns. Rocket Jumps. Rail Guns. BFG + Quad Damage. Fun without stupid missions where you gotta fly a RC plane and shoot 50 things in 20seconds, no bullet time crap, no set pieces, no Tony Hawk Syndrome.

I know sh*ts bad right now with all that starving bullsh*t and the dust storms and we are running out of french fries and burrito coverings.

zpyder

One game that strikes me as having story, is Mechwarrior 3. Briefings before the missions, in-game updates etc, really made the progression of a campaign on enemy territory work well.

Quixoticish

Quote from: zpyderOne game that strikes me as having story, is Mechwarrior 3. Briefings before the missions, in-game updates etc, really made the progression of a campaign on enemy territory work well.

I always thought the best and most enjoyable story from the Mechwarrior games was Mechwarrior 2 on the PC, with the conflict between the Jade Falcons and the Wolves. I didnt feel the stories in Mech 3 and Mech 4 really compared.

neXus

- I never have liked quake games after the 2nd as they changed the controls and it never felt right to me online and then also in the later single player elements.
- Halflife is great and I like the online element through CS but never liked the enclosed environment and the hit box element to it
- Always loved doom, Bit short and not the best stories out there but every new one has been a get and play jobby.
- In terms of online play I have always found the battlefield games to be more my style with open combat and I just liked how the controls are

zpyder

Quote from: Chris H
Quote from: zpyderOne game that strikes me as having story, is Mechwarrior 3. Briefings before the missions, in-game updates etc, really made the progression of a campaign on enemy territory work well.

I always thought the best and most enjoyable story from the Mechwarrior games was Mechwarrior 2 on the PC, with the conflict between the Jade Falcons and the Wolves. I didnt feel the stories in Mech 3 and Mech 4 really compared.

Ahh, I jumped in the franchiseat MW2:Mercs, which I thought was ace (being able to just keep going etc) and the mission/campaign stories were good, but I didnt mention it as being able to choose missions makes it a bit more fragmentory. Though I guess how it all fits into the timeline is pretty funky!