Tekforums
Chat => Entertainment & Technology => Topic started by: skidzilla on March 21, 2006, 08:20:34 AM
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http://enthusiast.hardocp.com/article.html?art=MTAwNSwxLCxoZW50aHVzaWFzdA
Interesting. An implementation of the Havok physics engine in SM3.0.
Definitely more convenient than buying a dedicated PPU. (http://www.ageia.com/) :)
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Well this sound great! If maybe at this current stage in my computers evolution as little expensive.... due to the fact it would probably only be PCI-E based...
But with QUAD SLI systems in development :) finally realistic physics :D cool....
quick must rob a bank.... I need that uber computer with Dell 30" HD widescreen TFT :D and 4 7900GTs
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finally a reasonable use for SLI other than pumping graphics a bit more
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I dont seem to care how they do it providing it works! :wink:
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finally a reasonable use for SLI other than pumping graphics a bit more
Indeed, seems like an ideal solution and not the money pit that SLI is in its current form.
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To be honest how Graphics are currently I think its great but I want real physics more than anything. In the likes of HL2 & COD2 the physics where good but still no where near real....
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sli is great for rendering. as it requires mucho beef in the processor and gpu department
plus i like to play hl2 while rendering out a video in max....
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To be honest how Graphics are currently I think its great but I want real physics more than anything. In the likes of HL2 & COD2 the physics where good but still no where near real....
Well this is the best physics engine we have atm... for comercial games anyway.
http://en.wikipedia.org/wiki/Havok_(software)
http://www.havok.com/
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what the f**k about oblivion LOL
i mean that is THE best physics engine ever made. the entire internet is going mad for it. apart from here...