Author Topic: Supreme Commander  (Read 3933 times)

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  • Offline Leon

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Supreme Commander
Reply #15 on: May 17, 2006, 10:11:48 AM
Bringing back TA..

http://www.rakrent.com/rtsc/rtsc_totala.htm

That is an amazing site for all RTS stuff but got a very good section on TA including lots and lots of mods.

Think im going to have to dig it up when i get home
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  • Offline skidzilla

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Re:Supreme Commander
Reply #16 on: May 17, 2006, 15:30:13 PM
The greatest mod, TAUCP : http://www.planetannihilation.com/taucp/features.htm 8)

Best new feature has to be the walls and gates, if you play with a defensive style. :)

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  • Offline Leon

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Supreme Commander
Reply #17 on: May 17, 2006, 15:32:30 PM
I never tried any of the big mods for TA, just the orginal game patched up with all extra offical units and then later got hold of the CC and BT addons
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  • Offline Cypher

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Re:Supreme Commander
Reply #18 on: May 17, 2006, 15:44:43 PM
I tired a few unit mods over the years, some were good, some just screwed up the enemy AI.  Will have to look into that one.

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Re:Supreme Commander
Reply #19 on: May 17, 2006, 16:03:35 PM

TA: Spring - Absolute Annihilation 8)

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Supreme Commander
Reply #20 on: May 17, 2006, 16:29:42 PM
I saw that awhile ago but never got round to try it... remaking TA in a new engine with rebalacing - got to give those people some credit!

May try this at the weekend
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  • Offline madmax

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Re:Supreme Commander
Reply #21 on: May 17, 2006, 19:03:23 PM
best thing used to be staggering dragons teeth a 1/4 square off the medium laser towers (green shooting uns) to stop splash damage then use a backup of missle launchers staggered behind em.

if i find a screen shot key in it, ill post some screenies, im in that mood  :mrgreen:  :mrgreen:  :mrgreen:

  • Offline madmax

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Re:Supreme Commander
Reply #22 on: May 18, 2006, 00:42:45 AM
dont know who found this but http://taspring.clan-sy.com/

SpringTA - TA in 3d with a 3d engine, open source??? omfg like??  :mrgreen:

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  • Offline Leon

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Reply #23 on: May 18, 2006, 10:51:03 AM
lol madmax.... look 3 posts up
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  • Offline madmax

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Re:Supreme Commander
Reply #24 on: May 18, 2006, 17:54:44 PM
well looked like a supreme screenie so i blanked it, dohhhh, spent loads of time last night playing that.

its got some quirks, bugsand what not but on the whole, fantabulous being able to run it in 3d with shiny polygons

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Reply #25 on: May 18, 2006, 21:06:41 PM
I had a quick go at work while the boss was out of the office. It is great but need some work :)
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Re:Supreme Commander
Reply #26 on: May 18, 2006, 23:08:55 PM
Friends have spoken to me about it and I seem to recall it, but I was always a fan of C&C more than any other RTS out there. Earth 2140 had me for a while but yeah C&C is what I played.

How closely does TA resemble C&C?

  • Offline Cypher

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Re:Supreme Commander
Reply #27 on: May 18, 2006, 23:37:38 PM
In the sense of fast paced strategy, non stop action.  Nothing like generals mind.

If you liked C&C 1,  Red Alert 1 & 2, you will love TA.

Supreme Commander
Reply #28 on: May 18, 2006, 23:59:46 PM
ta was the ultimate rts.

well apart from the original c&c an red alert but this thing kicked arse with a big spikey boot with landmines on.

Re:Supreme Commander
Reply #29 on: May 19, 2006, 01:27:46 AM
Sweet as! :)

I loved red alert. Its the only C&C Ive played. well with the add ons (counterstrike and aftermath).

I love it to bits, used to play massive maps with only 1 AI as well as me, and make perimeter fences and walls around the base. Made em all pretty :) Even made turret walls around ore fields to protect my gazillion ore trucks :D

Now thats the kinda game I like to play.

Empire at war disappointed me because it had unit limits. I couldnt do mad rushes.

Also...once the base shields were down (piss easy) 2 AT-ATs or just a single squad of rebel tanks could destroy the rest.

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