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Chat => Entertainment & Technology => Topic started by: neXus on February 17, 2008, 06:27:15 AM

Title: Star Wars The Force Unleashed
Post by: neXus on February 17, 2008, 06:27:15 AM
Out in the summer this is a must to get on your 360, ps3 (on wii as well but wont look anywhere as nice)

Watch this - http://www.gamespot.com/video/933156/6185177/star-wars-the-force-unleashed-webdoc-3

It is just going to be so much dam fun playing this game
Title: Re:Star Wars The Force Unleashed
Post by: Quixoticish on February 17, 2008, 11:39:25 AM
Quote(on wii as well but wont look anywhere as nice)

But on the plus side it has a multiplayer mode the others dont and also has the unique control system (Wiimote as a lightsaber, I cant wait), and there are also allegedly five extra levels on the Wii version.
Title: Re:Star Wars The Force Unleashed
Post by: TheMallrat on February 17, 2008, 14:56:16 PM
Been keeping an eye on this game since the first deatails were leaked. Its a very nice looking game with excellent physics. Just hope the story is good.
Title: Re:Star Wars The Force Unleashed
Post by: Cypher on February 17, 2008, 17:58:39 PM
Im quite impressesed with how they have got 3 completely different simulation technologies communicating with each other.

Havok, the physicas engine which has been on some many games now, HL2 for example.  Euphoria the NPC reaction/emotion system, how NPCs react., and DMM (digital molecular matter)  Textures breaking as they should.

that really has been the whole challenge with this game I imagine.

Hope it doesnt tuen out to be a disappointment.
Title: Re:Star Wars The Force Unleashed
Post by: neXus on February 17, 2008, 21:47:16 PM
Quote from: CypherIm quite impressesed with how they have got 3 completely different simulation technologies communicating with each other.

Havok, the physicas engine which has been on some many games now, HL2 for example.  Euphoria the NPC reaction/emotion system, how NPCs react., and DMM (digital molecular matter)  Textures breaking as they should.

that really has been the whole challenge with this game I imagine.

Hope it doesnt tuen out to be a disappointment.

I wonder how they did I cant seem to find any information
Two ways I see, the more direct way of re-coding each engine with parameters of the other (not the best way though) or the more likley a backbone system that understands all and passes the data it receives to the relevent party becuase they could then licence that backbone so people could do the same