Out in the summer this is a must to get on your 360, ps3 (on wii as well but wont look anywhere as nice)
Watch this - http://www.gamespot.com/video/933156/6185177/star-wars-the-force-unleashed-webdoc-3
It is just going to be so much dam fun playing this game
Quote(on wii as well but wont look anywhere as nice)
But on the plus side it has a multiplayer mode the others dont and also has the unique control system (Wiimote as a lightsaber, I cant wait), and there are also allegedly five extra levels on the Wii version.
Been keeping an eye on this game since the first deatails were leaked. Its a very nice looking game with excellent physics. Just hope the story is good.
Im quite impressesed with how they have got 3 completely different simulation technologies communicating with each other.
Havok, the physicas engine which has been on some many games now, HL2 for example. Euphoria the NPC reaction/emotion system, how NPCs react., and DMM (digital molecular matter) Textures breaking as they should.
that really has been the whole challenge with this game I imagine.
Hope it doesnt tuen out to be a disappointment.
Quote from: CypherIm quite impressesed with how they have got 3 completely different simulation technologies communicating with each other.
Havok, the physicas engine which has been on some many games now, HL2 for example. Euphoria the NPC reaction/emotion system, how NPCs react., and DMM (digital molecular matter) Textures breaking as they should.
that really has been the whole challenge with this game I imagine.
Hope it doesnt tuen out to be a disappointment.
I wonder how they did I cant seem to find any information
Two ways I see, the more direct way of re-coding each engine with parameters of the other (not the best way though) or the more likley a backbone system that understands all and passes the data it receives to the relevent party becuase they could then licence that backbone so people could do the same