Demo is out now,
http://uk.gamespot.com/pc/strategy/supremecommander/download.html?sid=6165437&om_act=convert&om_clk=newlyadded
full game should be out on the 16th so if it wets your appetite you shouldnt have to wait long to get your fill.
heres hoping it runs 3x faster than the multiplayer beta debug sessions ;) :mrgreen:
:D WOOOOO
You can also get it here if you dont want to sign upto gamespot.
http://www.gamershell.com/download_17675.shtml
http://www.3dgamers.com/dlselect/games/supremecommander/supremecommanderdemo.zip.html
aye and fileplanet, damn if only i was home now to play the demo :(
Ir runs like tar on my pc, and it doesnt even look that great :( Havent felt so underwelmed since I sat in a MGF.
is that the demo or the beta?
the beta run awful on mine, plus the AI seemed a little too good, or i was too slow or something
Set it away downloading last night when I saw this thread but forgot about it, too busy playing UFO Aftershock. Will try and give it a go when I get in tonight but Im off to a Plus44 gig so it might not be a long go.
I doubt itll run very well on my system at the mo, P4 3Ghz, 2GB RAM & a 6800GT, me needs to upgrade :(
Aftershock any good?
Quote from: RussellSet it away downloading last night when I saw this thread but forgot about it, too busy playing UFO Aftershock. Will try and give it a go when I get in tonight but Im off to a Plus44 gig so it might not be a long go.
I doubt itll run very well on my system at the mo, P4 3Ghz, 2GB RAM & a 6800GT, me needs to upgrade :(
Athlon 2700+, 1GB RAM and a 9800 pro
and you say you need an upgrade ;)
Runs fine here, it just looks ugly thanks to that huge UI which takes up a ridiculous amount of space on my native 1280x1024 monitor.
Quote from: RivkidAftershock any good?
Yeah its quite good fun actually, not overly taxing (yet) but a good game to get your teeth into for a while. Id definetly reccomend it to anyone who likes the original UFO/TFTD and it should be dirt cheap these days, just be sure to patch it I heard the unpatched version is buggy as hell. New one coming out soon too, UFO Afterlight.
Quote from: SweensterQuote from: RussellSet it away downloading last night when I saw this thread but forgot about it, too busy playing UFO Aftershock. Will try and give it a go when I get in tonight but Im off to a Plus44 gig so it might not be a long go.
I doubt itll run very well on my system at the mo, P4 3Ghz, 2GB RAM & a 6800GT, me needs to upgrade :(
Athlon 2700+, 1GB RAM and a 9800 pro
and you say you need an upgrade ;)
I just want to spend some money :D shame I havent actually got any :(
Quote from: SweensterQuote from: RussellSet it away downloading last night when I saw this thread but forgot about it, too busy playing UFO Aftershock. Will try and give it a go when I get in tonight but Im off to a Plus44 gig so it might not be a long go.
I doubt itll run very well on my system at the mo, P4 3Ghz, 2GB RAM & a 6800GT, me needs to upgrade :(
Athlon 2700+, 1GB RAM and a 9800 pro
and you say you need an upgrade ;)
athlon xp3200+, 1 GB, and a x850 xt pe (well as good as ;))
it eats up cpu like no tomorrow with all the real time trajectory calcs
im most disappointed by the "oh noes, caint point the gun at planes" syndrome thats sneaked into it instead of the proper TA shoot at everything.
I just played the 1st campaign mission, its really good actually, for some reason its running much better today too, although it still slows right down when theres 100 units shooting at each other.
running fine just playing it, no idea how to play it mind with no help or tutorials.. its bloody difficult to pick up.
noticed the tutorial isnt up, which sucks!
gamespot download link (http://uk.gamespot.com/pages/gamespace/download.php?pid=928861&sid=6165437&mode=latest)
shows the included text file with key commands listed.
i cant find a link to the beta tutorial videos, basically showed you how to setup stuff like ferrying units with transport(s)
runs fine for me at 1280
i am amazed my machine survives again
Doh forgot about it last night when I got in, I had a couple of hours to kill as well before the gig, right tonight Ill try it...
Downloading now...
i am annoyed as i was hoping i wouldnt be able to play it, am gonna waste so much time once this comes out.
Battles are a little too epic, you could spend days playing :D
Quote from: RussellQuote from: RivkidAftershock any good?
Yeah its quite good fun actually, not overly taxing (yet) but a good game to get your teeth into for a while. Id definetly reccomend it to anyone who likes the original UFO/TFTD and it should be dirt cheap these days, just be sure to patch it I heard the unpatched version is buggy as hell. New one coming out soon too, UFO Afterlight.
sounds good I might have to get hold of that, I had no idea they were still making UFO games
Runs fine on my machine, 1280x1024.
AthlonXP 2500 @ 2.2Ghz, and 1.5Gb ram, and 9800pro 128mb.
Does it support widescreen resolutions? Native for my monitor is 1680*1050.
Is no-one else really annoyed by the big, clunky UI?
not really annoyed, it aint fantastic, but tbh, the gameplay makes up for it
http://www.supremecommander.com/tutorials/
Tutorials
aoe3 had the same thing with the ui in the demo but they fixed it for retail. Hopefully theyll do the same.
I didnt even notice the UI being too big.
Also someone says they dont support widescreen? I noticed it would let me go up to 1920x1200 (wish i had the computer that would run the game at that) - Im currently running the demo fine at 1360x1024 and it looks fine on my 24" Dell
Quote from: NosDoes it support widescreen resolutions? Native for my monitor is 1680*1050.
Yes afaik, it also support dual view.
I hope it runs better than the b3ta.
http://www.play.com/Games/PC/4-/1011315/Supreme_Commander/Product.html
it supports triple screens apparantly I think :|
Quote from: NosDoes it support widescreen resolutions? Native for my monitor is 1680*1050.
yup i saw listings for widescreen ress (1280x720 etc) before i hit 1280 x1028,
not scrolled up to your res though, but its a new game and id be sure it does the 2000+x1600+ ress
it definatly suports dual screens natively, so you can finally use that second port on your GFX at the same time ingame.
I didnt see anything about triple though i know matrox make a triple head adapter and you can supply ress on the command line for it.
i suppose in theory you could have a six screen setup with two of those adapters and using both outputs at silly wide :D :mrgreen:
I ran it @ 16xx by 10xx without any problems.
Seems okay, kinda like a modern TA, but without that wow factor. Frame rate was awful on my reasonable system, so I hope they optimise the code before releasing it for retail.
it is doing a lot of work (realtime physics - trajectories), the beta felt slower than the demo did vs the AI so probably isnt far off RTM speed.
it has been built up as multithreaded though so will max out all the cores youve got.
so unlike quake slowing down, thisll speed up, *a lot* :D
half tempted to get the A64 x2 4800 on lucky dip and a S939 board. :roll:
Ive been tempted resently to upgrade my 3200+ x64 to a faster dual core but most things dont seem to make use of it. SC may make me take the plunge :P
Been enjoying the demo, playing lots of skirmishes and trying different tactics to get the hang of things again... Building big base and arty / nuking seems the easiest end however its no-where near as fun as doing large navel bombing from behind while you send in the big spiderbots & beefed up support commanders :P
The skirmish map seems a little easy.
Build walls at the two sides of the lake place 3 turrets behind them and everything dies before it gets near. If they get spider bots, just make sure your packing tech 3 turrets, and again.. theyll get owned, put a shedload of torpedo launchers across from island to island, and they cant do anything.
I had two tech 1 attack submarines sitting off shore between the left handside island and the land... they destroyed every single frigate that tried coming near them well before they got a single hit against them. :D
I found it was easy to keep them back by putting 6x tech 2 turrents, 4x tech 4 arty and 2x tech 3 AA surrounded by wall on each side of the island on the thin bits for most of the time while you build up your base (sonar and torps defending water) however soon as they get destroyers everything starts going tits up. The tech 2 turrents are too short range and the arty is too inaccurate, normally means the post dies quickly (even with tech 4 sheilding) - You have to start bringing a few of your own units in to help.
The only thing I found about the skirmish is that TA skirmishes were never about 1v1 ... always need more players so you have to keep an eye on alot of stuff :)
Thing is wall doesnt protect your turrets from splash damage, so turrets get damaged when stuff hits the walls.
Best thing to do is a thick wall (several layers) with a bunch of turrets the other side (far enough away to not take splash damage) to take care of matters.
i once got lazy playing on hard and let the AI get a spider bot up, thankfully i wasnt far away from getting battleships out.
they kicked me off the main island but i held both outcrops.
for some reason it was more intrested in decimating the walls i made before assault my northwest island, i managed to tech up and out and bombarded the monkeylords from a far while they where blowing up walls.
after enough T3 ion reactors and metal makers, i started pumping out ships pretty quick and beat them back, seriously denting them once T3 arty was up on the southeast island
the 7 naval factories helped somewhat pumping out amphibious destroyers and battle ships :lol:
Hmm played it some more today (with lower gfx settings :D) and its growing on me, a few little things I love :
The ETA on movement/buildtimes.
How you can move a planned building without cancelling it.
A few things still niggle at me though. Ill play it a little more however atm Im not going to buy it.
does it have the vulcan cannon like in TA core contingency? that thing was awesome
not yet, but im sure someone will add it in a mod ;)
they are planning to release add on units except not every week like they did with OTA.
btw there is already a "original Total Annihilation" mod in the works for this
the main thing that niggles me at the mo is that tanks etc will sit there while getting shot at from planes,
where as in the OTA, the commander and all the other units would try popping a few rounds off at them if there were no ground units in range.
theyd miss 9 times outta 10 but at least they tried defending themselves.
came in "real" handy vs gunships such as the brawler.
Quote from: Edddoes it have the vulcan cannon like in TA core contingency? that thing was awesome
Similar gun is in the demo, its an experimental weapon of the race you are allowed to play
Scathis i think its called, cept its mobile arty :mrgreen:
gote bored playing cyberian and went back to the beta so i could mess with UEF
v long skirmish vs ai but finally got a mavor up in the far corner of the map and thats like a single barrelled vulcan thats more accurate than the bertas.
this video is on slow - (http://www.youtube.com/watch?v=4990MlOzti8%5B/url)