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Tek Minecraft planning?

Started by zpyder, September 26, 2010, 11:10:02 AM

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knighty

(bump to keep the server IPs handy)




matt5cott

Server client needs updating ;)

soopahfly


knighty

did u go in and enable it in the text file thingie ?

http://www.youtube.com/watch?v=q6zMixiZsM0


I can build them..... but they don;t work :(

soopahfly

I must admit, Ive not tweaked any settings.

Ill do it now.

knighty

cool :-)




nephew had to go - school day tomorrow :o


so theres no hurry :)

soopahfly


soopahfly

Lol, it wouldnt be Minecraft without this golden piece of information....


QuotePortals dont work on SMP yet.



soopahfly

Server software upgraded to 0.2.3

QuoteThe server update is not mandatory, but you might want to update just to make sure.

This is a bugfixes only update:

* Signs on the sides of cacti no longer crash the game
* The player won't get stuck on the top of the world in multiplayer
* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
* Fixed the leaf particle colors
* Reduced CPU usage for monster spawning, but there's still a lot of work to be done to reduce lag on SMP servers.
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.

About the portals, it's possible that two portals can lead to the same portal in the Nether. This is because the space down there is compressed by a factor of 8, and I haven't come up with a good way to fix this yet.
I might just end up doing an explicit one-to-one binding between portal pairs, but that's nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you'd expect it to still lead to the same place, right?

Hmm.

More bug updates are coming next week, mainly related to survival mode multi player.

[edit:]

Client 1.2.1_01 fixes armor. And I forgot to mention that Music will play in multiplayer now as well.

soopahfly

QuoteMultiplayer fixes:
* hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
* boats are now visible to other players
* minecarts move nicer
* fishing kinda sorta works, but needs more work
* sheep and cows look like sheep and cows now
* buckets work now
* fixed stairs being really difficult to destroy
* increased the timeout before "Took too long to log in"
* made it possible to ride carts and boats
* added (after lots of work) the ability to steer server-side boats
* added "no-animals" setting. if true, animals will immediately vanish
* added support for more animation settings. Currently it's just the "riding" animation, but the same system will be used for sneaking

To make a texture pack, make a zip file that contains the files you wish to replace, then place that zip file in the texture pack folder. There's a handy button ingame to open that folder immediately.

If you place a "pack.png" file in the root of the zip file, it'll show up as a preview icon. Please make sure it's square, and of an even 2^x size. For example, 128x128 pixels.
If you place a "pack.txt" file in the root of the zip file, the first two lines will show up as a description for the texture pack.

posted 38 minutes ago | 69 Comments and 3 Reactions

soopahfly


knighty

working..... but how do we get out ?

(i spawn in there)

soopahfly

Me too.
No idea how to get out.

If you press F4 you spawn a portal, but as usual it doesnt work

Mongoose

so then, looks like we know where were having dinner tonight.....