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Chat => Entertainment & Technology => Topic started by: red on December 05, 2007, 09:39:28 AM

Title: The Art direction taken for Team Fortress 2
Post by: red on December 05, 2007, 09:39:28 AM
http://features.cgsociety.org/story_custom.php?story_id=4338&page=1

finally a glimpse into the insanity of valve game design.
Title: Re:The Art direction taken for Team Fortress 2
Post by: Cypher on December 05, 2007, 09:51:03 AM
Have you played it yet?
Title: Re:The Art direction taken for Team Fortress 2
Post by: Cypher on December 05, 2007, 09:52:10 AM
..
Title: The Art direction taken for Team Fortress 2
Post by: red on December 05, 2007, 09:53:52 AM
nope. looking forward to it. I have next years guest lecturer list for my design 4 lectures and they have quite a few good digital artists visiting us :)
Title: Re:The Art direction taken for Team Fortress 2
Post by: Eggtastico on December 05, 2007, 12:03:20 PM
I love TF2
Not as good as CS, but I aint played CS in a long time
Title: The Art direction taken for Team Fortress 2
Post by: Cypher on December 05, 2007, 17:40:55 PM
Quote from: rednope. looking forward to it. I have next years guest lecturer list for my design 4 lectures and they have quite a few good digital artists visiting us :)

Your welcome to have a blast round mine if you want when you get back.

Its ludricrously well balanced.  The medic is no longer boring to play.  In fact its near impossible to win a round without one in your team.
Title: The Art direction taken for Team Fortress 2
Post by: Poison_UK on December 06, 2007, 18:50:09 PM
The medic was always an important person in TFC! What you on about? Spawn poison and concussion grenades 4tw!
Title: Re:The Art direction taken for Team Fortress 2
Post by: Cypher on December 10, 2007, 11:34:11 AM
That just got you kicked or banned.  :lol: