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PS3 hardware slow and broken

Started by soopahfly, June 05, 2006, 12:02:59 PM

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soopahfly

http://www.theinquirer.net/?article=32171

QuoteAFTER BREAKING THE news to me about PS3 RSX speeds earlier on the flight to Japan, my row-mate said if you think thats interesting, wait till you see this. Cell is hurting, badly.

Smugs

TekForums member since 14th August 2002

Serious

The Inquirer is well noted for spoofs though so I would like more evidence from a reputeable source or take it with a nice big pinch of salt.

Deaths Head

Well, not spoofs, just shovling sh*t as news.

neXus

http://www.theinquirer.net/?article=32159
In any case, with past infomration and other concerns over the gpu and memory for some time from a lot of other sources and all the questions over how the dev kits are and built, even their size has rasied loads of concerns for example.
The point of debugging, proper final hardware that is tested fully and works withen the ps3 case as well as the software to run it and the firmware...
With the release date, I still just cant see the PS3 being ready and if it ships out I honestly see a lot of them just breaking and not working. Thinking 360 crash issue times 20 here.
This would really hurt Sony hard, the repairs, the complaints the bad press. Nintendo will be lauging.

Leon

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neXus

Quote from: DoomsGo Nintendo!
Indeed

Deaths Head

Point to bear in mind, the "Local Memory" is the memory for the RSX graphics core, ie the memory on the graphics card.  The low bandwidth is for the CPU accessing the memory directly.  It goes on to say that developers are best copying what they want to manipulate to the main system memory and then the CPU can access it there (which would be alot faster) than trying to do it directly.

Mark

But thats horrible design. Thats like the sort of limitations that used to be placed on ZX spectrums.

redneck

where do i que for the wii?


oh not in the sony store thats fo shure...