News:

Tekforums.net - The improved home of Tekforums! :D

Main Menu

Aliens: Colonial Marines - due 2008

Started by Eagle, March 06, 2008, 23:56:24 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Eagle


Clock'd 0Ne

Quote from: Chris H
Quote from: Sweenster
Quote from: Chris HSok dude, well just take off and nuke the site from orbit, its the only way to be sure.

The game would be a bit boring though... over in 2 mins....

Yep, because Aliens is over in 2 mins after they decide to take off and nuke the site from orbit....

At least make an effort to keep the banter going...   -)

Actually Id bloody love something like that to be in the game. Set a destruct going and have to get out of the complex as fast as possible before your 15 minutes is up. Queue the score and youd have a top notch final episode.

zpyder

Didnt someone here have a replica pulse rifle?

I was just dusting off my 1979 Kenner alien and got curious as to how much they were going for on ebay ><

Eagle

Quote from: zpyderDidnt someone here have a replica pulse rifle?
Quite a few bits and bobs from the film... :)





Im a little Blade Runner-heavy too. ;)





 8-)