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Supreme Commander - wooo demo out

Started by madmax, February 06, 2007, 18:24:42 PM

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White Giant

I ran it @ 16xx by 10xx without any problems.

Seems okay, kinda like a modern TA, but without that wow factor. Frame rate was awful on my reasonable system, so I hope they optimise the code before releasing it for retail.

madmax

it is doing a lot of work (realtime physics - trajectories), the beta felt slower than the demo did vs the AI so probably isnt far off RTM speed.

it has been built up as multithreaded though so will max out all the cores youve got.
so unlike quake slowing down, thisll speed up, *a lot* :D

half tempted to get the A64 x2 4800 on lucky dip and a S939 board.  :roll:

Leon

Ive been tempted resently to upgrade my 3200+ x64 to a faster dual core but most things dont seem to make use of it. SC may make me take the plunge :P

Been enjoying the demo, playing lots of skirmishes and trying different tactics to get the hang of things again... Building big base and arty / nuking seems the easiest end however its no-where near as fun as doing large navel bombing from behind while you send in the big spiderbots & beefed up support commanders :P
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M3ta7h3ad

The skirmish map seems a little easy.

Build walls at the two sides of the lake place 3 turrets behind them and everything dies before it gets near. If they get spider bots, just make sure your packing tech 3 turrets, and again.. theyll get owned, put a shedload of torpedo launchers across from island to island, and they cant do anything.

I had two tech 1 attack submarines sitting off shore between the left handside island and the land... they destroyed every single frigate that tried coming near them well before they got a single hit against them. :D

Leon

I found it was easy to keep them back by putting 6x tech 2 turrents, 4x tech 4 arty and 2x tech 3 AA surrounded by wall on each side of the island on the thin bits for most of the time while you build up your base (sonar and torps defending water) however soon as they get destroyers everything starts going tits up. The tech 2 turrents are too short range and the arty is too inaccurate, normally means the post dies quickly (even with tech 4 sheilding) - You have to start bringing a few of your own units in to help.

The only thing I found about the skirmish is that TA skirmishes were never about 1v1 ... always need more players so you have to keep an eye on alot of stuff :)
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M3ta7h3ad

Thing is wall doesnt protect your turrets from splash damage, so turrets get damaged when stuff hits the walls.

Best thing to do is a thick wall (several layers) with a bunch of turrets the other side (far enough away to not take splash damage) to take care of matters.

madmax

i once got lazy playing on hard and let the AI get a spider bot up, thankfully i wasnt far away from getting battleships out.

they kicked me off the main island but i held both outcrops.

for some reason it was more intrested in decimating the walls i made before assault my northwest island, i managed to tech up and out and bombarded the monkeylords from a far while they where blowing up walls.

after enough T3 ion reactors and metal makers, i started pumping out ships pretty quick and beat them back, seriously denting them once T3 arty was up on the southeast island


the 7 naval factories helped somewhat  pumping out amphibious destroyers and battle ships :lol:

White Giant

Hmm played it some more today (with lower gfx settings  :D) and its growing on me, a few little things I love :

The ETA on movement/buildtimes.
How you can move a planned building without cancelling it.

A few things still niggle at me though. Ill play it a little more however atm Im not going to buy it.

Edd

does it have the vulcan cannon like in TA core contingency? that thing was awesome

madmax

not yet, but im sure someone will add it in a mod ;)

they are planning to release add on units except not every week like they did with OTA.


btw there is already a "original Total Annihilation" mod in the works for this

the main thing that niggles me at the mo is that tanks etc will sit there while getting shot at from planes,
where as in the OTA, the commander and all the other units would try popping a few rounds off at them if there were no ground units in range.
theyd miss 9 times outta 10 but at least they tried defending themselves.


came in "real" handy vs gunships such as the brawler.

Leon

Quote from: Edddoes it have the vulcan cannon like in TA core contingency? that thing was awesome

Similar gun is in the demo, its an experimental weapon of the race you are allowed to play
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madmax

Scathis i think its called, cept its mobile arty  :mrgreen:


gote bored playing cyberian and went back to the beta so i could mess with UEF


v long skirmish vs ai but finally got a mavor up in the far corner of the map and thats like a single barrelled vulcan thats more accurate than the bertas.


this video is on slow -